Archive for February, 2012

Milestone: Happy 1st Anniversary to Leonine Roar!

Wednesday, February 29th, 2012

Leap Day!  Is there a more perfect day to celebrate the 1st anniversary of Leonine Roar?

My fellow Forgotten Realms fans also know this is a day of special pacts, and there is no pact I’m prouder of than the one I made in creating my very own D&D blog just over a year ago.

It’s been such a blast and opened so many doors – both creatively and professionally.  My opportunities to help and share with other players and GMs have been awesome here, at Faster Combat and beyond.  I’m so very fortunate and grateful!

To all my readers and fans, thank you so much for following Leonine Roar and being just as passionate about the balance of creativity and crunch that makes D&D and all RPGs the unique games they are!

Just like you, I love this game!

Looking to pounce on some of Leonine Roar’s most popular articles over the past year?  You’ll find a couple of helpful lists right here:

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Enter The Combat Swipe File Contest – Deadline Feb 27

Sunday, February 26th, 2012

Ever struggle with vivid and fantastic descriptions of combat?  Have trouble getting the playful banter and insults just right? 

We all do, whether we’re GMing or playing D&D 4e, Pathfinder, or any RPG.

Have some cool descriptions of the action to help fellow gamers out?  Head on over to RoleplayingTips.com and enter the contest!

Prizes?  MyInfo software and some cool PDF GM books!

Two more days only, so don’t miss out on your chance to win.

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Great Escapes: 8 Ways to Help Villains Get Away

Tuesday, February 21st, 2012

Recurring villains are great in our favorite stories, books, movies or TV series.  What separates recurring villainy in those mediums from tabletop RPGs is that it’s easier to execute villain escapes.  The writers take some creative license and weave at least a mildly believable story or tactical reason for a villain’s escape.  And that’s it – we’re not chasing them ourselves, so we don’t get that upset.  (Well, maybe a little!)

In D&D, however, it’s just not that easy.  Recurring villains don’t get to graduate to “Level 2: Recurring” often.  Why?  During first contact with the party, they’re usually pin downed and killed well before you can say “You’ll pay for this!”  With the amount of truly debilitating effects that D&D 4e powers and attacks are capable of, it’s only become a bigger issue.

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Sailing the Seas of Tactical Mastery

Tuesday, February 14th, 2012

You may have read a bit about positioning in Encounter Start: Distance Matters, but now I’m here to break down one simple rule:

Time and positioning lead to tactical mastery. 

Keep this idea present in your mind in all combats, and you will achieve tactical mastery.  Why?  Because every successful tactic in combat starts with time and positioning.  Each offers powerful advantages in battle.

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