Archive for March, 2011

Reward Moments of Greatness: ‘I Attack the Darkness!’

Wednesday, March 30th, 2011

What’s a Moment of Greatness?  Chances are you’ve already been the star of several!  They are often their own reward, but also consider reinforcing and encouraging awesome or otherwise memorable play and roleplay with a few simple rewards.

In D&D, we’ve all had those times during the game where the story leaps to life through epic dramatics or hilarious roleplay, problem-solving brilliance, or even a witty gut-busting pop reference to a movie, show, classic skit or fantastic actor.  Hey, it’s what we do, we’re gamers, right?

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Strikers: Assassins vs. Bruisers

Monday, March 28th, 2011

alt textWhat playstyle do 4e strikers favor – assassin or bruiser?

Dungeon’s Master recently compared the avenger’s offensive strengths to all its peers, and found it… lacking, in Avenger – Worst Striker Ever.   Now while many people came rightly to the avenger’s defense, myself included, it got me thinking about the different ways a particular striker is best played.  Sometimes, a class’ greatness and strengths are more subtle, and a basic shift in your tactical approach changes everything.

It occurred to me how critical that difference in approach is for strikers, and I immediately made the connection to one of my favorite (and FREE!) video games, League of Legends (LoL). 

Imagine two full D&D parties battling it out in one large encounter area, complete with stealth, flanking, defense of key outposts and your home fortress, and spectactular “dailies” (ultimates) that can turn the tide of battle.  That’s League of Legends!  LoL’s striker-type champions are called assassins, bruisers, or carries. 

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Why Are D&D Tools Developed So Slowly?

Friday, March 25th, 2011

alt textWith the speed and quality of technology and digital tools in many other entertainment-related sectors always improving at sometimes mind-boggling rates, are you having an increasingly difficult time understanding what takes so incredibly long to continue updating the online Character Builder or even the new online Monster Builder?

I know I am, and I’m one of the few silver lining guys of my playgroups.  While I’ve studied instructional design and technology, and appreciate what technology can and can’t do for learning, communication and the organization of information, I also game with around five programmers and software engineers who know a good amount of what’s involved in software tools development.  Try getting those guys to calm down about how much the new online version of the Character Builder stinks!

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Adding Character to Your Character

Wednesday, March 23rd, 2011

alt textYou already know your characters are more than the sum of their abilities and statistics.  You already know your characters have a unique look and a style all their own.  You have a sense of how they treat people and how they look at the world.  You have an idea where they’ve been, where they’re going, and most importantly… why!

Now the question is: how do you present and share all this truly awesome characterization in your head? 

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Mount Up and Ride!

Monday, March 21st, 2011

Have you gotten away from using mounts and mounted combat?  Or just don’t understand the rules or find them a bit wordy?  Or think mounts are too expensive and don’t provide enough benefits?  If you answered yes to any of these questions, get on your horse and ride!
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Like ritual magic, mounts and mounted combat may be a bit of an untapped resource for your playgroup in 4e.  They may not get enough play or stage time, for a variety of reasons.  Well, let’s change that, shall we? 

Where to start?  Skim over the Mounted Combat and Overland Travel rules and charts in the Essentials Rules Compendium, and you’re well on your way to riding mastery.  When you come back, just ride on through the rest of this article.

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Balance in All D&D Things: Rules & Atmosphere

Friday, March 18th, 2011

alt textSo I’m on Facebook yesterday talking with a friend about how we all rocked last night’s D&D session like, well, rock stars in our now-paragon Nentir Vale campaign.  We start talking about other cool characters we’d like to play in case, Raven Queen forbid (and bring us back as revenants even!  Love revenants!), we bite it. 

We get to talking about controllers in the game, and we both simultaneously mention playing an Invoker would be really cool.  We enjoy the RP aspect of the game, and like Dungeon’s Master tells us in Divine Intervention, divine characters always seem a natural fit for great roleplaying right out of the gate for anyone.  My friend then mentions how the martial power source is the only one missing a controller right now. (more…)

Mapping Options Deathmatch

Wednesday, March 16th, 2011

How do you create and present the encounter maps in your games?  Do you ever struggle with figuring out the most efficient option?

After finally getting a better handle on visually tracking combat conditions with markers and cards, mapping is a similar visual aid I really struggle with in 4e, as much as there are tons of mapping options we have today between tiles, poster-style battle mats, and erasable battle mats, never mind 3D terrain and digital options. 

The ultimate question: Which physical mapping method saves the most time and communicates the most information quickly and evocatively while reasonably affordable? alt text

We’ll save a look at digital mapping tools and software for another time, as those come with special considerations of access and execution at the game table.  And we’ll stay away from Dwarven Forge’s 3D terrain too for now, as truly stunning and 3D as it is, for cost reasons.

So that said let’s take a quick look at some of the most common and more affordable physical D&D encounter mapping options we have (and please comment on any I missed!):

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Rituals Re-Organized

Monday, March 14th, 2011

Did you know there are a whopping 314 rituals (!) right now in D&D 4e? 

That’s 314 additional things nearly every party has access to.  Ritual scrolls, after all, are a “power” every individual character has access to, without needing to actually be a Ritual Caster via feat or class feature.
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But do we seek out or include these 314 options enough in our adventures?  More importantly, do we really know how to use them?   Whether as PCs or DMs?

Remember that every ritual is a potential opportunity for your PC to creatively solve a type of problem as well a tool to help DMs create and add new layers of quests, encounters, adventures and storytelling in your game.  Whether in the hands of your characters, or in the hands of  antagonists, ritual magic is a resource for D&D problem-solving and inspiration.

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D&D 4e Condition Markers & Condition Cards

Friday, March 11th, 2011

D&D 4e’s combat system is rich and deep, and its many hampering conditions are important to track – visually and with color-codes highly recommended. 

Here’s what we do in my games, as DM or player.  Use any of these ideas or tools to help you and your friends more easily track the chaos of combat and  save some precious session time:
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Conditions: We use colored hair bands and bottle rings instead of solid tokens, since they’re a) inexpensive, and b) can often fit around minis instead of underneath, saving some space.  Kudos to Mike Shea of Sly Flourish for the fantastic bottle ring idea.  His Three Cheap 4e Game Aids post alone is worth its weight in platinum!

Condition Cards: We also use condition cards – a short summary of its rules on a power-sized card, next to the player or DM.  You can find the PDFs of the ones I like best @ Weem’s Updated 4e Condition Cards.  I’ve seen many others, but Weem’s are best I’ve found so far because they have a nice design, some color, a quick, simple visual or icon on them, plus the rules.  Perfect to put right in front of the player or DM as they happen.  Efficient, space-saving, and they don’t get in the way of seeing the battlemap or minis.

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How To: Write Great In-Character Posts

Wednesday, March 9th, 2011

Really looking forward to next session?  Can’t wait to play your character and return to your adventures? 
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One way to keep some of the magic of your last game’s adventures fresh is to make an in-character post between sessions.  The impertinent intrusion of the real world on your campaign is actually a great opportunity to amp up your ever-growing RP and creative writing skills, develop and present your spectacularly cool character’s background and personality, and share your private and keen thoughts on the unfolding adventure and campaign.

Advantages of In-Character Posts

“The creation and convincing representation of fictitious characters” (the very definition of characterization) – adds memorable amounts of mood, atmosphere and storytelling flavor to your campaign.  This encourages other PCs to roleplay with your character – both with their own in-character posts, and, using your cues and clues, “live” in your next session and all sessions beyond.  They also make for a handy and entertaining  journal-like record of your adventures and the campaign. (more…)