Curious about Dragon Age? Or what a tabletop RPG like Dragon Age or Dungeons & Dragons might look and sound like? In case you missed it or want to show some new or potential gamer friends, here are a couple of great videos to give you a feel and flavor.
Now I roleplay more theatrically (voices, gestures, etc.) than Chris Pramas (the GM in the videos, and designer of the Dragon Age RPG) whether I DM or play D&D or play Dragon Age. A little too light on the RP for me, though everyone of course slides a bit differently on that scale. I get great joy out of trying to create more cinematic and memorable NPCs and monsters – not just for me, but for everyone’s entertainment!
You can definitely see how actor Sam Witwer of Being Human (watch it!) is the most comfortable RP’er of the bunch. Then again, when he tells you more about his hobbies and gaming growing up – it all makes sense.
Even the latest D&D Next playtest packet mentions going as theatrical as you want as DMs or players. I say GO FOR IT, RP like you mean it! Be awesome. Make your characters and monsters leap off the page!
I’m excited: I’m finally digging into the last rules packet plus my two D&D Next super adventures are on their way!
Murder in Baldur’s Gate and Legacy of the Crystal Shard are now officially on the table as we wrap up our tremendous Dragon Age campaign. I might use these Forgotten Realms adventures mostly as is, or for inspiration for a new D&D Next mini-campaign. My last “Seascape” D&D Next mini-campaign was well received – though admittedly the stories, adventures and personalities moreso than the chaos of the playtest packets – so I’m looking forward to putting the DM hat back on in February.
If you haven’t seen them yet, you get D&D Next DM Screens (awesome!) with these Realms adventures, plus they’re sourcebooks too – great value! And sure, the playtest packets – even the final one – are “unfinished” D&D 2014, but they’re as close as we can get till the real thing hits shelves in mid or late 2014 – and that day I can’t wait for!
The playtest experience was new to everyone, so my playgroup’s reaction was mixed. I can see where it’s frustrating changing back and forth on rules, and wondering why certain rules are so vague or plain missing. But then again, like the packets say – it’s playtesting! You have to expect some of that. And ultimately, I personally enjoyed being part of the experience and sending them survey feedback. Read the rest of this entry »
About ten days ago, the final D&D Next playtest packet was announced and released.
What a wonderful, unique opportunity it’s been to playtest and provide feedback to the designers of D&D’s upcoming 40th anniversary edition. It’s been up and down for everyone, as playtesting is even more chaotic than I anticipated, but ultimately, we all had our fun as we test drove different rules and evolutions of the rules as the playtest went on.
If you’ve followed Leonine Roar a while, you might know that I’m also a big NFL football fan. I mean, I did these two hybridD&D-meets-football polls for fun, so I must love both!
But no one collides NFL football and Dungeons & Dragons into one glorious, awesome spectacle like Blame Society Films. Yes, the over-the-top characterization of the gamers is tired (just ask Shouting into the Void), but forget that for a moment and just sit back and enjoy Madden crashing your D&D game.
Hey everyone, Johnn and I have been plotting and plot twisting away on the follow-up course to our highly successful Faster Combat course and we’d love your opinion on the next exciting offering in our GM University series: Beginner GMs.
Like Faster Combat, we’ll take you step-to-step through your first session as GM, with an initial focus on how best to prepare for your very first game as the storyteller-in-charge! Best of all, you’ll master this course in record time: 30 days. That’s “turn efficiency” Faster Combat would be proud of!
After the focus on prep, then you’ll be ready for the next two 30-day micro-courses which focus on in-game and post-game success for Beginner GMs.
So what do you think fellow GMs? Do you think this course would be helpful for new GMs? As a smart way to introduce players in your playgroup to GMing? As a focused refresher for existing GMs? What do you think of the 30 day goals? Share your ideas in the comments section and vote on the poll right here. Thanks for your help!