About ten days ago, the final D&D Next playtest packet was announced and released.
What a wonderful, unique opportunity it’s been to playtest and provide feedback to the designers of D&D’s upcoming 40th anniversary edition. It’s been up and down for everyone, as playtesting is even more chaotic than I anticipated, but ultimately, we all had our fun as we test drove different rules and evolutions of the rules as the playtest went on.
If you’ve followed Leonine Roar a while, you might know that I’m also a big NFL football fan. I mean, I did these two hybridD&D-meets-football polls for fun, so I must love both!
But no one collides NFL football and Dungeons & Dragons into one glorious, awesome spectacle like Blame Society Films. Yes, the over-the-top characterization of the gamers is tired (just ask Shouting into the Void), but forget that for a moment and just sit back and enjoy Madden crashing your D&D game.
Hey everyone, Johnn and I have been plotting and plot twisting away on the follow-up course to our highly successful Faster Combat course and we’d love your opinion on the next exciting offering in our GM University series: Beginner GMs.
Like Faster Combat, we’ll take you step-to-step through your first session as GM, with an initial focus on how best to prepare for your very first game as the storyteller-in-charge! Best of all, you’ll master this course in record time: 30 days. That’s “turn efficiency” Faster Combat would be proud of!
After the focus on prep, then you’ll be ready for the next two 30-day micro-courses which focus on in-game and post-game success for Beginner GMs.
So what do you think fellow GMs? Do you think this course would be helpful for new GMs? As a smart way to introduce players in your playgroup to GMing? As a focused refresher for existing GMs? What do you think of the 30 day goals? Share your ideas in the comments section and vote on the poll right here. Thanks for your help!
The Wombat strikes again! I’ve been quietly watching (stalking!) this furry creature for some time now, and I couldn’t pass up sharing the Wombat’s latest brilliant post on editing.
Ooo! Editing!! Sure, you might asking, what the heck do I need to know about editing? Why would I even care?
Now ask yourself this: how much writing do I do as a player, GM, or both for my games? Character creation backstories, character journals or in-character posts, NPC creation, world building and power group notes, adventure creation, war cries, taunts, insults, catchphrases… the list goes on.
On top of that, great writing and great roleplaying are closely connected. Do one well, and you increase your chances of doing the other well by over 9000. Over 9000!
Ahem. But seriously, look at the raw editing example right here. Read the editor’s comments. Notice the redlines. What was removed? Most importantly, why? Understand the why. For the love of beholders, displacer beasts and Mortal Kombat fatalities (all awesome, agreed?), understand the why – for each edit. Study, practice and ask questions until you do.
Now, I’ll also tell you the #1 secret, as I’ve written and edited all kinds of content – gaming to fiction to technical, adventures to short stories to resumes, you name it – for (wait for it…) over 9000 years.
Miss out on the newly released Faster Combat book by Johnn Four and I last week?
Good news – we have a special offer going on through Friday, April 5th for loyal Leonine Roar and Roleplaying Tips readers, fans and followers, right here. (Go ahead and click, the Perception check DC is easy, I promise!)
Our special offer includes three different feat chains options between the book and course to help you crushyour combat grind.
Now wouldn’t that be great?
A HUGEthanks to all our fans and readers across all our sites! I’ve loved writing and talking game design and storytelling with and for all of you since February of 2011. You help make our favorite hobby and game greater and better every day.