D&D Next: What About Magic Item Complexity?

May 8th, 2012

We’ve seen a lot of class and race tidbits, and DM options when it comes to setting our D&D Next complexity slider right where we want it. 

Modular D&D is on its way so we can play whatever style or complexity level of D&D that suits our playgroups best for any particular game or campaign – and that’s a great thing!

And yet there’s one other important thing when it comes to complexity that’s really ramped up in 4e: magic items are very much styled like powers, and like powers, have a large range of complexity as well. 

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Wired’s GeekDad Reviews Faster Combat — and Crits!

May 1st, 2012

 Wonderful review of my Faster Combat project with Johnn Four over at Wired.com this week! 

It’s pretty cool when a magazine you’ve subscribed to for a few years runs a review of one of your projects on their site!

Check it out here!  And if you like a dash of tech news, games, weird, humor and all sorts of topics and randomness, you’ll probably like swimming around other GeekDad and Wired.com content for a bit too.  Enjoy!

Leonine Roar & Faster Combat: Nominated for Site of the Year & ENnie!

April 20th, 2012

Huge news for Leonine Roar and Faster Combat!

First, make sure to head over to Stuffer Shack’s series of 2012 Site of the Year posts so you can learn about and vote on your favorite sites! 

I’d like to thank Stuffer Shack and Tourq for the nomination among so many tremendous D&D and RPG blogs.  And huge thanks go out to our entire community of gamers, including all my Leonine Roar readers and followers who love that fine balance of crunch and flavor as much as I do.  You guys and girls rock!

Second, in case you missed it, FasterCombat.com, my GM-friendly collaboration with Johnn Four, has also been nominated for a 2012 ENnie!  Outstanding GM community there and I’ve loved writing all those time-saving lessons and activities to bring your combats to new heights of both efficiency and excitement.

So drop everything – even your dice! – and go vote now for Leonine Roar and Faster Combat! 

Thanks everyone and have a blast this weekend at your games!

- Kilsek (Tony Medeiros)

60 Good Minutes of D&D Next @ Pax East 2012

April 10th, 2012

Want to know what D&D Next or 5e is all about? 

Mike Mearls and Jeremy Crawford do an excellent job of just that at Pax East.  If you’re a die hard D&D fan, player and DM like me, you owe it to yourself to watch and listen carefully to this excellent hour of D&D conversation. 

Clocking in at around 80% fan questions and designer answers, it’s an excellent listen.  It’s so good, I don’t want any die hard D&D fan or Leonine Roar follower to miss it! 

Or skip to my bulleted favorites after the video and then hit play!

Here’s some of my favorite tidbits:

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Campaign Endings: Destroy the World!

April 3rd, 2012

The end of days in near.  The heroes have literally commandeered a storm giant king’s sky fortress, a castle riding upon an electrified expanse of roiling storm clouds. 

The destination?  The Frozen Death.  A place so cold, so dark, that only one thing could survive there – a primordial. 

The heroes have learned that the lava, magma and heat of the world has been not only drained, but stolen into the depths of the Frozen Death itself.  Why?  The Storm King has a primordial to thaw and unleash upon the world!

So much for the simple tribal life for our heroes, right?

World destruction is wonderful campaign theme, perfect for wrapping up the epic tier of play.  It’s one of my favorites and once we hit 30th level – it shouldn’t be just the world that’s in trouble.  Epic scope – go!

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A Simple Injury System for D&D

March 13th, 2012

Ever wish creatures and characters’ injuries actually mattered?  Hit points are an abstraction of wounds, physical toughness, weariness and even morale. 

Yet a specific injury system has always been difficult to implement without slowing the game down or creating an administrative nightmare. 

So what works andwhat doesn’t work?  Initially inspired by the Dragon Age video game’s injury system and now by Dragon Age II’s more streamlined version, here’s how you can adapt some easy-to-use injury rules to your D&D game.

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Milestone: Happy 1st Anniversary to Leonine Roar!

February 29th, 2012

Leap Day!  Is there a more perfect day to celebrate the 1st anniversary of Leonine Roar? 

My fellow Forgotten Realms fans also know this is a day of special pacts, and there is no pact I’m prouder of than the one I made in creating my very own D&D blog just over a year ago. 

It’s been such a blast and opened so many doors – both creatively and professionally.  My opportunities to help and share with other players and GMs have been awesome here, at Faster Combat and beyond.  I’m so very fortunate and grateful!

To all my readers and fans, thank you so much for following Leonine Roar and being just as passionate about the balance of creativity and crunch that makes D&D and all RPGs the unique games they are! 

Just like you, I love this game! 

Looking to pounce on some of Leonine Roar’s most popular articles over the past year?  You’ll find a couple of helpful lists right here:

Enter The Combat Swipe File Contest – Deadline Feb 27

February 26th, 2012

Ever struggle with vivid and fantastic descriptions of combat?  Have trouble getting the playful banter and insults just right? 

We all do, whether we’re GMing or playing D&D 4e, Pathfinder, or any RPG.

Have some cool descriptions of the action to help fellow gamers out?  Head on over to RoleplayingTips.com and enter the contest!

Prizes?  MyInfo software and some cool PDF GM books!

Two more days only, so don’t miss out on your chance to win.

Great Escapes: 8 Ways to Help Villains Get Away

February 21st, 2012

Recurring villains are great in our favorite stories, books, movies or TV series.  What separates recurring villainy in those mediums from tabletop RPGs is that it’s easier to execute villain escapes.  The writers take some creative license and weave at least a mildly believable story or tactical reason for a villain’s escape.  And that’s it – we’re not chasing them ourselves, so we don’t get that upset.  (Well, maybe a little!)

In D&D, however, it’s just not that easy.  Recurring villains don’t get to graduate to “Level 2: Recurring” often.  Why?  During first contact with the party, they’re usually pin downed and killed well before you can say “You’ll pay for this!”  With the amount of truly debilitating effects that D&D 4e powers and attacks are capable of, it’s only become a bigger issue.

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Sailing the Seas of Tactical Mastery

February 14th, 2012

You may have read a bit about positioning in Encounter Start: Distance Matters, but now I’m here to break down one simple rule:

Time and positioning lead to tactical mastery. 

Keep this idea present in your mind in all combats, and you will achieve tactical mastery.  Why?  Because every successful tactic in combat starts with time and positioning.  Each offers powerful advantages in battle.

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