Archive for March, 2012

A Simple Injury System for D&D

Tuesday, March 13th, 2012

Ever wish creatures and characters’ injuries actually mattered?  Hit points are an abstraction of wounds, physical toughness, weariness and even morale. 

Yet a specific injury system has always been difficult to implement without slowing the game down or creating an administrative nightmare. 

So what works andwhat doesn’t work?  Initially inspired by the Dragon Age video game’s injury system and now by Dragon Age II’s more streamlined version, here’s how you can adapt some easy-to-use injury rules to your D&D game.

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