Archive for May, 2012

How to Make Hit Points = Morale

Tuesday, May 29th, 2012

It was a couple of days before the recent and lovely Hit Points, Our Old Friend article hit the D&D site.  I had actually been experimenting in my 30th level D&D tribal campaign with hit points and morale, blending them together like a fine, time-saving… erm… wine?  Cheese?  Taco?

Whatever!  I’m actually a little suprised that Mike Mearls’ definition of hit points in that article didn’t include morale.  It includes just about everything else – all good stuff, too.  What gives?  Morale seems obvious to me.  It should be there!

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D&D Next: What About Magic Item Complexity?

Tuesday, May 8th, 2012

We’ve seen a lot of class and race tidbits, and DM options when it comes to setting our D&D Next complexity slider right where we want it. 

Modular D&D is on its way so we can play whatever style or complexity level of D&D that suits our playgroups best for any particular game or campaign – and that’s a great thing!

And yet there’s one other important thing when it comes to complexity that’s really ramped up in 4e: magic items are very much styled like powers, and like powers, have a large range of complexity as well. 

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Wired’s GeekDad Reviews Faster Combat — and Crits!

Tuesday, May 1st, 2012

 Wonderful review of my Faster Combat project with Johnn Four over at Wired.com this week! 

It’s pretty cool when a magazine you’ve subscribed to for a few years runs a review of one of your projects on their site!

Check it out here!  And if you like a dash of tech news, games, weird, humor and all sorts of topics and randomness, you’ll probably like swimming around other GeekDad and Wired.com content for a bit too.  Enjoy!