
Are you packing the big three potions in your campaigns? In the midst of a pitched battle, they can mean the difference between the infamous trifecta of dying, unconscious and helpless and a turn filled with spectacular tide-turning heroics.
A Tactical Choice
It’s important to understand the nature of curative or protective magic and potions has changed in 4e. While you’d pack sometimes half-a-dozen or more of potions of cure light/moderate/serious, etc. wounds in the past, and the cleric would pray for just as many each day, there’s no longer fire-and-forget stockpiles of healing magic. The greatest strength of D&D 4e is its wealth of meaningful tactical situations and choices.

What playstyle do 4e strikers favor – assassin or bruiser?


So I’m on Facebook yesterday talking with a friend about how we all rocked last night’s D&D session like, well, rock stars in our now-paragon Nentir Vale campaign. We start talking about other cool characters we’d like to play in case, Raven Queen forbid (and bring us back as revenants even! Love revenants!), we bite it. 