Archive for the ‘News, Previews & Reviews’ Category

New Campaign Inspiration: 18 World Hooks

Friday, November 18th, 2011

Love your home brew campaign setting, and how much you borrow, pillage or re-imagine for your own, unique world?  Does its breadth, evocative landscapes and both natural and unnatural dangers excite you?  Looking for that next bit of inspiration for your next home brew campaign?

Much like Dark Sun or the Underdark, the natural world – its amazing and colorful contours, mighty forces of nature, and motley natives – have served as simple, yet powerful inspiration for countless homebrew D&D campaigns since the dawn of the game. 

Looking for some help on how to decide where you and your player characters should explore or journey to next?  

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Be Evil

Tuesday, November 15th, 2011

Be evil.  Yes, you.  Be vile, despicable evil.  We already know you can and will do it!  Don’t deny it!  Give in!

How?  Ah, yes, of course you have questions about being truly wicked. 

First, however, let me share what it is like to to contemplate and create my only two evil campaigns.  After all, evil need not be ignorant – in fact, at its most heinous, it can be alarmingly enlightened.

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Tabletop Deathmatch: Dragon Age vs. D&D

Tuesday, November 1st, 2011

What really is the difference between these two popular tabletop RPGs? 

Dragon Age has gotten a lot of hype in both video game and tabletop RPG form, so my playgroup has been curious.  And well, after playing in a Dragon Age-inspired heroic tier Shadowfell campaign, my brother was itching to GM an official DA campaign, including their unique rules system. 

We’re all veteran D&D gamers – and really haven’t played much at all besides D&D all our lives.  I mean, we’ve loved every edition, and it’s always been the RPG, so why mess with a good thing?  Still, even loyal D&D gamers like us yearned for something different, perhaps something even more elegant than 4e’s rules-heavy and tactically rich environment. 

So with only our resident power gamer fearing the worst, the rest of us welcomed the chance to try something different every other week while I continued to run our D&D 4e epic tier Frostfell campaign in between.  (My brother and I rotate DMing a good portion of the year, week-to-week.  If your group doesn’t give your “main” DM a break and a chance to play now and again like this, it should!)

And so, last week, we played our very first Dragon Age dark fantasy RPG game!  Much like Newbie DM’s experience, we loved it.  And I especially loved now being able to compare D&D 4e with Dragon Age.

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Meeting R.A. Salvatore

Friday, October 28th, 2011

More than fifteen years ago, I took my younger brother with me up to the local mall to our first book signing ever: R.A. Salvatore was going to be at our local Waldenbooks in Lincoln, RI!

That mall and bookstore were actually the places where I discovered my earliest fantasy fiction and gaming favorites: the D&D Red Box, the Dragonlance Chronicles and Icewind Dale trilogies, Homeland (its thoughtful journal-style presentation blew me away), and D&D 2nd edition.

I read them all, cover to cover, every word, with such joy and enthusiasm.  I literally couldn’t put any of them down!

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Project News: Introducing… Faster Combat!

Friday, October 7th, 2011

What is the most exciting yet most time-consuming part of your games?  That’s right, the exhilarating and pitched combat that we all love in our favorite tabletop RPG. 

Combat can drag, for many reasons.  But what if you had a wealth of game knowledge and design tricks to launch and conclude combat quickly – without sacrificing the excitement?  Is there a way to achieve such combat enlightenment? 

There is now!  This past summer Johnn Four (a force in the RPG industry for a dozen years with immensely helpful sites like Roleplaying Tips and its famous newsletter) and I talked about collaborating to create a new and powerful instructional guide and resource to help all D&D and Pathfinder GMs who wanted to take their combats to the next level – and do it fast! 

And so, Johnn and I teamed up to create and bring you Faster Combat

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Magnificent Indeed: A Review of Mordenkainen’s Magnificent Emporium

Tuesday, October 4th, 2011

alt text“Making Magic Items Magical” again is one of the promises the highly anticipated tome, Mordenkainen’s Magnificent Emporium, makes in its earliest pages. 

Bold promise, isn’t it?  With 4e magic items often missing that special something in their descriptions and presentation since the Player’s Handbook, is such a lofty goal even achievable?  

Did MME get there?  Did it make our beloved magic items – including many Dungeon & Dragons classics – wondrous and inspiring once more? 

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D&D Looks, Fires: Touchdown! NFC Edition

Thursday, September 8th, 2011

One more Gaming & Gridiron article and poll before we officially kick off tonight!  If you missed it, here’s Tuesday’s AFC poll.  Thanks for voting!

World Domination… or Saving?

I’ve selected several of the top teams and Superbowl hopefuls, and given them a gaming personality.  Which NFC team would you send to conquer – or save – the D&D Universe?

If you could only send one team, which would you send to conquer – or save – the worlds of Nerath, Dark Sun, Dragonlance, Eberron and the Forgotten Realms?

 

Which team would you send to conquer - or save - the D&D Universe? NFC Edition

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Conquering – or saving – the world is what you and your D&D playgroup do.  You’re heroes!  And like I mentioned in the AFC edition post, it takes solid teamwork to reach some of these incredible heights and be able to tell these amazing stories.

Want to know more about about teamwork and tactics in D&D?  Look right here if you haven’t yet!

TPK

What?  All those teams would fail?  The D&D Universe is doomed?  I suppose it could happen.  After all, we never really know if that next encounter might be our last, do we?  The total party kill is a more agile, elusive beast in 4e (curse those healing surges!)… but nonetheless, it is possible!   Who would you send instead?

Enjoy tonight’s opening NFL season game, Saints-Packers, everybody!  And here’s to you and your playgroup taking over or saving the world in your next D&D game!

D&D Looks, Fires: Touchdown! AFC Edition

Tuesday, September 6th, 2011

alt textSeptember is here and that means so too is NFL football!  And since I love both that and D&D – and the fact that there’s a lot of similarities between team sports and RPGs, and especially D&D 4e – here’s a fun poll question for all of you.

Team Play

I’ve selected several of the top teams and Superbowl favorites, and given them a gaming personality.  Which team does your gaming group most resemble?

 

Which NFL Team is Your Playgroup? AFC Edition

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Now I’m from Rhode Island, and was lucky enough to have had season tickets during the Patriots’ recent three Super Bowl titles, so you can guess which team I always want my playgroups to resemble!  We all have our bad games though as DMs or players, just like NFL teams, so sometimes reality doesn’t always match the goal.

Your Teams

Now it’s your turn to tell me about your favorites teams – either or both in football and D&D.  Who are they and why do they rock?

How much do your game nights feel like a team sport-like event?  Who would you say is the the brilliant coach, star quarterback or diva wide receiver on your D&D team?

Check in later this week for the NFC edition!  Here’s to your D&D teams and football, kicking off this Thursday, September 8th! 

Image source: GraphicsHunt.com

Rituals Re-Purposed: A Review of the Rituals Index

Tuesday, August 30th, 2011

alt textFinding the right ritual for a given situation, challenge or problem – that’s what takes most of the time and effort for ritual use in your games, isn’t it?  Whether you’re a player or DM, it can seem like a lot of work to integrate rituals into your game as a clever resource. 

Until now!  Chris Sims put together a Rituals Index, something I had been looking forward to after taking a shot at something like it myself just months prior in Rituals Re-Organized

Here’s a brief review of the index plus some of my advice on using it in your game – including the most helpful and important part which starts on page 16: Reference Groupings.  These will change the way you think about and use rituals in your game, giving them more stage time and rounding out your D&D campaign and story in creative and memorable ways.

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Visions of Mordenkainen’s Magnificent Emporium

Friday, July 29th, 2011

alt textRemember when Mordenkainen’s Magnificent Emporium was set to come out earlier this year, and then vanished from the Dungeons & Dragons 4e product schedule?  Whether you missed it or not, it was essentially the exciting new Adventurer’s Vault 3 – and it just disappeared! 

Rarity Indeed

With the new magic item rarity rules introduced, along with its flaws (i.e. not enough common items, far too many uncommons, and very few rares), MME was a great opportunity to fill in those gaps.  In addition, the realization that there were far too many bland, unexciting, or vaguely described magic items in 4e made the impending release of MME all the more exciting to help out in that area as well.

But then, the Emporium exploded!  Or perhaps it faded back into the Shadowfell or whatever evil or mischievous demiplane had captured it.  Some of us even feared it had been… disintegrated or disjoined altogether.

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